Mathew Leon

Description:
Name: Mathew Leon Alignment: CG Class: Lvl 1 cleric Deity: Cayden Cailean Home: Mendev Race: human Size: m
Gender: M Age: 25 Height: 6ft Weight: 160 Hair: black Eyes: brown Skin: light
Str Dex Con Int Wis Cha
Score 12 15 14 10 14 10
Modifier +1 +2 +2 +0 +2 +0
Quick Combat Stats
AC: 16 Touch: 12 Flat-Footed: 14 Initiative: +2
HP: 17 Hitdie: 1d8 DR: 0 Speed: 20
Fort: +4 Ref: +2 Will: +4
Base Attack Bonus: 0 Spell Resistance: 0
Combat Maneuver Bonus: +1 Combat Maneuver Defense: 14
Two handed Scythe Type: P or S Range: - Attack Bonus: +2 Damage: 2d4 +2 Critical: x4 Ammo: - Trip
Skills
Knowledge(arcana): +3 rank 1 spellcraft: +3 rank 1 healing: +5 rank 1
Human Traits
Skilled Get one extra rank per level
Feats
Weapon Proficiency good with all simple weapons, light and medium armor, shields except tower shields
Aura Gives a strong chaotic good aura
Spells To prepare a spell, he must have a wisdom score at least 10 + the spell level
Channel energy Use holy symbol to blast a wave of good energy to either heal allies or damage undead. 1d6 for every odd level attained. 30ft radius. DC save is 10+.5(cleric level)+cha mod.
Channel Smite channel energy upon a strike
Martial weapon prof Can use martial weapons
Spells per Day
O: 3 1st: 2+1 2nd: 1
Spells
Orisons
Bleed: Cause a stabilized creature to resume dying.
Create Water: Creates 2 gallons/level of pure water.
Detect Magic: Detects spells and magic items within 60 ft.
Detect Poison: Detects poison in one creature or object.
Guidance: +1 on one attack roll, saving throw, or skill check.
Light: Object shines like a torch.
Mending: Makes minor repairs on an object.
Purify Food and Drink: Purifies 1 cu. ft./level of food or water.
Read Magic: Read scrolls and spellbooks.
Resistance: Subject gains +1 on saving throws.
Stabilize: Cause a dying creature to stabilize.
Virtue: Subject gains 1 temporary hp.
1st Level
Bane: Enemies take –1 on attack rolls and saves against fear.
Bless: Allies gain +1 on attack rolls and saves against fear.
Bless WaterM: Makes holy water.
Cause Fear: One creature of 5 HD or less flees for 1d4 rounds.
Command: One subject obeys selected command for 1 round.
Comprehend Languages: You understand all spoken and written languages.
Cure Light Wounds: Cures 1d8 damage + 1/level (max +5).
Curse WaterM: Makes unholy water.
Deathwatch: Reveals how near death subjects within 30 ft. are.
Detect Chaos/Evil/Good/Law: Reveals creatures, spells, or objects of selected alignment.
Detect Undead: Reveals undead within 60 ft.
Divine Favor: You gain +1 per three levels on attack and damage rolls.
Doom: One subject takes –2 on attack rolls, damage rolls, saves, and checks.
Endure Elements: Exist comfortably in hot or cold regions.
Entropic Shield: Ranged attacks against you have 20% miss chance.
Hide from Undead: Undead can’t perceive one subject/level.
Inflict Light Wounds: Touch deals 1d8 damage +1/level (max +5).
Magic Stone: Three stones gain +1 on attack, deal 1d6 +1 damage.
Magic Weapon: Weapon gains +1 bonus.
Obscuring Mist: Fog surrounds you.
Protection from Chaos/Evil/Good/Law: +2 to AC and saves, plus additional protection against selected alignment.
Remove Fear: Suppresses fear or gives +4 on saves against fear for one subject + one per four levels.
Sanctuary: Opponents can’t attack you, and you can’t attack.
Shield of Faith: Aura grants +2 or higher deflection bonus.
Summon Monster I: Summons extraplanar creature to fight for you.
2st Level
Aid: +1 on attack rolls and saves against fear, 1d8 temporary hp +1/level (max +10).
Align Weapon: Weapon becomes good, evil, lawful, or chaotic.
AuguryMF: Learns whether an action will be good or bad.
Bear’s Endurance: Subject gains +4 to Con for 1 min./level.
Bull’s Strength: Subject gains +4 to Str for 1 min./level.
Calm Emotions: Calms creatures, negating emotion effects.
ConsecrateM: Fills area with positive energy, weakening undead.
Cure Moderate Wounds: Cures 2d8 damage + 1/level (max +10).
Darkness: 20-ft. radius of supernatural shadow.
Death Knell: Kills dying creature; you gain 1d8 temporary hp, +2 to Str, and +1 caster level.
Delay Poison: Stops poison from harming target for 1 hour/level.
DesecrateM: Fills area with negative energy, making undead stronger.
Eagle’s Splendor: Subject gains +4 to Cha for 1 min./level.
Enthrall: Captivates all within 100 ft. + 10 ft./level.
Find Traps: Notice traps as a rogue does.
Gentle Repose: Preserves one corpse.
Hold Person: Paralyzes one humanoid for 1 round/level.
Inflict Moderate Wounds: Touch attack, 2d8 damage + 1/level (max +10).
Make Whole: Repairs an object.
Owl’s Wisdom: Subject gains +4 to Wis for 1 min./level.
Remove Paralysis: Frees creatures from paralysis or slow effect.
Resist Energy: Ignores 10 (or more) points of damage/attack from specified energy type.
Restoration, Lesser: Dispels magical ability penalty or repairs 1d4 ability damage.
Shatter: Sonic vibration damages objects or crystalline creatures.
Shield OtherF: You take half of subject’s damage.
Silence: Negates sound in 20-ft. radius.
Sound Burst: Deals 1d8 sonic damage to subjects; may stun them.
Spiritual Weapon: Magic weapon attacks on its own.
Status: Monitors condition, position of allies.
Summon Monster II: Summons extraplanar creature to fight for you.
Undetectable Alignment: Conceals alignment for 24 hours.
Zone of Truth: Subjects within range cannot lie.
Domains
Good Strength
Powers
Touch of Good Touch a creature to give it a sacred bonus to attack rols, skill checks, ability checks, and saving throughs equal to half your cleric level for 1 round. 5 times per day.
Strength Serge Touch a creature to give it a strength bonus equal to half your cleric level for 1 round. 5 times per day.
Armor Items Bonus Type Check Penalty Max Dex Spell Failure Weight Prop
Hide +4 medium -3 +4 20% 25lb
Item Weight
hide 25lb
Scythe 10lb
holy symbol 1lb
total 36lb
Money 20gp
Bio:

Mathew Leon

Crusaders of Mendev gamejockey